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Lost Embers

Project type

Game Development

A small experience that gives you the spiritual power of fire. Guide and release lost souls or leave them in a perpetual state of being. 

The Canopy (Our team!) took on the challenge of creating a physical controller for the game. Banging the left or right drum diminishes or grows the fire in the game. But you can play the game without one! Check out the video to see!

I was the design lead, main artist, and producer during Ember's 10-week development cycle. My wonderful team guided other parts of development!

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